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Friday, October 16, 2026
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Three Pokemon Titles That Didn't Get the Appreciation They Deserved

In the wake of a taste of global harmony courtesy of Pokémon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles around. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The persistent pandemonium around trading card values ensures near-daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral annually.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that didn't get their proper due, or were buried by the excitement of the core series. They're Pokémon games stuck on ill-fated platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Sure, modern titles include small features like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


Given numerous mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Written by

Garrett Wood

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and innovation trends.

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